|
|
|
|
|
|
|
A Detailed Roll Example: First Roll A player’s turn begins the moment the player before them zonk’s, sloppy’s, bload’s or decides to take their points. The player starts by rolling all five dice. All five dice must remain on the board, and for the player’s turn to continue at least one of the rolled dice must be scoring. If none of the dice are scoring then it is a bload, the player’s turn is over and the player does not score any points for this turn. Lets say that the first roll turns up 1,5,3,3,6. Second Roll Keep the points or roll again - DON'T TOUCH THE DICE So now that the player's first roll has turned up two scoring dice the player has some choices to make. The very first being to keep the points or roll again. Assuming the player is already on the board keeping the points would mean adding 150 points to the total already accumulated for the game. If the player rolls again they may gain more points but if they do not roll a scoring die they will Zonk and score no points. The choice breaks down to how many points are being put at risk by rolling again versus how likely it is to roll a scoring die and how many more points are probable by rolling again. These three counterpoints can create many interesting situations. As a word of note, it is very important for players to refrain from touching the dice until the choice to roll the dice again is made. If the dice have been touched then the player must roll again. What to leave behind If the player decides to roll again the player must choose what dice or die to leave behind. There are three choices. 1) Push the 1 to the side and roll the 5,3,3,6. 2) Push the 5 to the side and roll the 1,3,3,6. 3) Push the 1,5 to the side and roll the 3,3,6. For some thoughts on what to do here check out our page on Zonk Strategies. Lets say that the player chooses 1) Push the 1 to the side and roll the 5,3,3,6. After the roll the dice turn up 2,2,2,3. Third Roll Keep the points or roll again - DON'T TOUCH THE DICE The player has to make a choice again. So far the player has 300 points. 100 for the 1 from the previous roll and 200 points from the combination 2,2,2. If the player does decide to roll the dice the player will have to leave at least one scoring die to the side. In this case the scoring dice is a combination, a three of a kind, which means in this scenario the player must leave all three 2's to the side and roll the 3. Making the Decision There is one die left to roll and 300 points at risk. If the player hits a scoring die it would mean that all five dice are scoring and the the player would have to pick them all up and continue rolling. Otherwise, without having touched the dice, the player can just take the points and have the scorekeeper write down the score. Lets say the player is feeling lucky and rolls a 1. Fourth Roll No Decision to Make All of the dice are scoring (1, 2,2,2, 1) for a total of 400 points. On this roll the player is forced to roll all five dice. If no dice are scoring the player Bloads, loses all the points, and the turn ends. On the other hand, if the player has at least one scoring die those points are added to the 400 points from before. Lets say the roll comes 1,5,4,3,1. Now the player has a total of 650 points. 400 from before plus 250 from the fourth roll. Play continues as it did for the previous rolls. For the sake of argument lets say the player decides to take the points and 650 points are added to the total for the game. I hope there is enough information here to learn how to play. If you are still confused try searching the web for other explanations. |
|
|